UBER NECRO

The type of necro we will be using is a summoner. Reason? Necros aren't built to tank much, and their only source of damage being bone spells/poison spells, they cannot deal much damage to the ubers. An army of skeletons would do the job better.

Stats:
Str: 0 if possible (till you can wear your heaviest piece of gear, if you have to stat here)
Dex: Enough for max block with a homonculus (since you aren't going to be doing much casting, you don't need a spirit for the fcr or a stormshield for the DR. Homonculus works.)
Vita: Everything else.
Energy: Nothing (Mana pots take care of this)

Skills:
20 Raise Skeleton
20 Skeleton Mastery
20 Skeleton Mage
1 Clay Golem
1 Golem Mastery
1 Summon Resist
1 Revive
1 Bone Armor (Necro with bone armor looks cooler than necro without bone armor)
1 all curses
You will still have quite a few points left. If you are going to be a PURE uber necromancer, put these in dim vision, for general PvM (I use this, since it's more useful rather than just going for ubers) max corpse explosion.


Gear:
Helm: Shako - 2 skills, life, mana, DR
Weapon: Beast (Make it in a zerker if you want to be able to give it to your barb incase you strip this necro later, if you plan on keeping this necro, make it in a low str req axe) - The fanaticism from beast will make your skeles do awesome damage.
Shield: Homonculus with Um rune or a perfect diamond - Necro skills, deflection mod, overall best shield for a summoner.
Armor: Enigma (You need to be able to teleport your army)
Gloves: Anything (Yup, anything works, since you don't need any fcr). Use bloodfists if it helps you hit the next fhr breakpoint. Use frostburns if you want more mana (skele raising needs quite a lot of mana). Use magefists for faster mana regen. Use trang gloves for +2 to curses. Or just use chancies for better MF
Belt: Arach (+1 skills helps the skeles)
Boots: Marrowwalks (Nice str, dex boost and gives +2 skeleton mastery)
Amulet: Maras (For the skills and resists)
Rings: 2 x BK rings (you need the life, mana is useless on a summoner, just pot till you raise skeles)



Merc:
Act 2 might merc (might = more skele damage)
Eth Pride CV/CA (Pride gives level 20 concentration aura which boosts skele damage)
Eth Fort
Eth Andys/Kiras (Kiras for ubers, since he needs the res)