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- 12-01-2011, 09:11 PM #1

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Good HAMMERDIN guide
GEAR
Helmet - Shako, Why shako? Well shako adds +2 skills, 10% damage reduction, mana, life, and mf!.. and if you ber it thats even better.
Option - Crown of Ages could work here too, but the strength requirement is quite high.
Amulet - Maras Kaleidoscope, Maras because +2 to skills, 5 to all stats, and 20-30 all resistances.
Optional - Seraphs Hymn, This has the +2 to all skills and 1-2 to defensive auras, a great second choice
Rings - I've found for me that Buk-Kathos works and Wisp Projector works extremely well, bk adds life and wisp helps with souls, Sojs work great as well.
Armor - The obvious choice here is Enigma and i think you all know why
Shield - I used an up'd ber'd hoz, hoz is great because its adds a bunch to a paladins skills, Strength, life, and a ton of resistance, which is perfect. Ber for damage reduction.
Option - Spirit or Storm shield
Gloves - Magefists or Trang-Ouls
Boots - Sandstorm Treks or WaterWalks.. Up to you here, i recommend treks because of poison resistance and for poison reduction for wave 2.
Belt - Spider
Switch - Cta/Spirit
SKILLS
20 in bh
20 in conc
20 in blessed aim
20 in vigor
Few in holy shield
Few in defiance
One in redemption
Rest is up to you.
Now for that pesky wave two, your going to need a pretty decent merc here, The rest shouldn't be too much of a problem, If wave 3 or 4 hurts you because of your fire resistance, hotspurs are a great option here.
Your Mercenary
For a helmet i suggest a 20s giant skull or an andys, the andies to be ral'd and the g skull to be cham'd and the other socket is up to you
For armor i suggest either ethereal fortitude or a high defense ethereal stone
For a weapon, i strongly suggest insight or breath of the dying. Insight being the better choice though. Make sure it is in a decent base, like an ethereal thresher, ethereal ca, or ethereal cv.
Also, if your merc isn't fast enough, use holy bolt on the magic immunes.
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